Friday, August 31, 2012

             
Andromeda -STRANGER OF NEWERTH, WITH NO MEMORY OF HER HOME OR HER PEOPLE. SHE IS DRIVEN MERELY BY AN INNATE  SENSE THAT THE HELLBOURNE ARE VILE AND THE MORTAL INHABITANTS OF NEWERTH INNOCENT.




                          How to kill enemies
LVL 1 stats

Damage               40-50  

Health                    473

Mana                     208
                                                                                                
Armor                   2.96

Move speed           295

Attack type            (400)

Attributes

main: Agility

Strength:              17 (+2.1)

Agility:                 26 (+2.4)

Intelligence:          16 (+1.8)



COMET

Andromeda rips a Comet from her dimension to hurl at hurl enemy, damaging and stunning them.
                     lvl 1     lvl2      lvl 3     lvl 4
    
Mana cost      105      115      125     135

Cool down      10       10        10       10

Effect
Stun the target in 1.75 seconds


AURORA


Shakes the magnetic field of Newerth, causing an aurora to erupt,damage, and reduce the armor of all enemies in front of her.
                       lvl 1    lvl 2    lvl 3   lvl 4  

Mana cost        40       40      40      40

Cool down       15       15      15      15

Effect
Deals 40/65/90/115 Magic damage to targets in a line while while reducing their armor and their damage 14 seconds.  -2/-3/-4/-5 armor, and -5/-10/-15/-20 base damage.

Dimensional Link


  Dimention bestows power to nearby allies, allowing them to do more damage.
                      lvl 1    lvl 2     lvl 3   lvl 4

Mana cost       N/A     N/A    N/A    N/A


Cool down      N/A     N/A     N/A   N/A        


Effect
+12/20/28/36 base damage


Void Rip

                       
Andromeda pauses time and spaces, instantly switching places with another hero.
                     lvl 1    lvl 2   lvl 3  
Mana cost      100     150    200

Cool down     65       55      45

Range            750     975     1200

Effect

Instantly swaps Andromeda's position with her target position.




Starting item:

Starting items are important for Andromeda, as would be for any hero. Make sure you use up as much as your gold as possible, and talk with your team about which item(s) your team needs, whether it's Ward of Sight or Monkey Courier.

Basic items:



t doesn't matter whether you're playing low-level a pub or an organized competitive game. Regeneration items are best for Andromeda because she's going to need them to cast her spells and stay alive in and out of lanes. You want enough regeneration to last until you have enough gold for Marchers. A good mix would be 1x Runes of Blight, 1x Healing Potion, 2x Minor Totem, and 2x Mana Potion. Save the rest of the 217 gold for a Monkey Courier or Ward of Sight.

Core items:

These are the items that you're aiming to have at some point in the game without sacrificing map control via TP's and Ward of Sight. It's really not a lot of items because Andromeda is a top of the line support hero who doesn't have the time to be farming.

t's all the items you need, and it's all the items that you're going to get in some games if you play Andromeda properly. You should count yourself lucky that you got your Marchers in early game. It's okay to take creep kills and hero kills from your carry if it means finishing your Marchers at a reasonable time, but don't quote me in on it. Power supply is gotten on every hero, and since Andromeda is a hero, she gets it as well.


Luxury items:

If you're doing your job of popping Wards of Sight at every cooldown and buying TP's , you probably wouldn't ever have the money for these items. However, on the off chance that you do find a hidden chest somewhere on the map with 2,000 gold in it, instead of buying 10x Ward of Revelation, here are some items that you may want to consider. These items are cheap and helpful for your survival and/or the survival of your teammates.

Portal key-The uses for Portal Key are numerous, ranging from dodging spells, initiating out of nowhere, and instantly swapping an enemy and/or getting an enemy hero stuck on a ledge. The increased mobility, better positioning, and the "wow" factor are more reasons to get the item. Portal Key is probably the best luxury item for Andromeda if you can ever save up one time 2150 gold deposit, which you won't because you're tripping on TP's.

Tablet of command-A tad cheaper than Portal Key and a far easier buildup, Tablet of Command also offers passive benefits such as increased intelligence and strength. While it sure doesn't go as far in range, it makes it up by being usable on ally and enemy heroes. There's a lot you can do with it, such as saving allies again after you saved them by swapping them out, jumping across ridges, and pushing allies forward to initiate because you're a diva. Overall, it's probably the best survivability item money can buy besides Shruken Head. Note that it doesn't stop channeling spells for ally heroes, but it does stop channeling for enemy heroes.


Shaman Headdress-Headdress is a neat item later in the game that offers 10 Magic Armor, which essentially translates to 60% more effective health point against spells. It can also be upgraded to Barrier Idol, an incredibly powerful late game item. It may be worth it to buy an early Mystic Vestments for the 5 Magic Armor, practically doubling your starting Magical Armor for a mere 400 gold investment.


Void Talisman-Applying Void Talisman disarms Andromeda, meaning she cannot attack, and gives her -5.5 magic armor and physical immunity. Physical immunity is the opposite of magical immunity. While magical immunity means you can only get hurt by physical attacks, physical immunity means that you can only get hurt by spells. Void Talisman is highly situational and most effective against physical attack carries the likes of Predator, Chronos, Madman, Wildsoul, Pestilence, Swiftblade, Magebane, Scout, The Dark Lady, Sand Wraith, Arachna, Puppet Master, Pandamonium, Rampage, War Beast, etc.


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